Case study

Impossible promotions

Khoa D. Pham, Principal Product Designer at Disqo, 2021–2024. Use the arrow keys or the buttons below to move through the slides.

Where it started

Survey Junkie is Disqo's app for taking surveys and earning rewards, with about 12M members.

  • Brands auction their surveys to platforms like ours because we have the audience.
  • Brands usually want very specific slices of demographics, so it is hard to qualify for a survey.
  • To keep answers honest, we run countermeasures that stop bad actors from exploiting the platform.
  • In short, members face a lot of barriers and hoops to jump through to be successful.
The Survey Junkie web app home screen: a grid of surveys to try, each showing its survey ID, length, and points, next to a points balance and a list of ways to earn.
The Survey Junkie home screen: a feed of surveys, each worth points if you qualify.

Marketing's idea: a monthly promotion

  • Start a promotion program to boost engagement.
  • Provide a consistent, predictable event that builds a habit.
  • The increase in engagement should offset the spend.
  • A monthly cadence worked best.
A Survey Junkie promotion email headed 10,000 points could be yours. It offers a 500-point bonus for earning at least 500 points in 5 consecutive days and a chance at a 10,000-point raffle. Small print says surveys must be worth 20 points or more and members must complete at least 1 survey a day.
The promotion email: a chance at 10,000 points, with the conditions in the small print.
The problem

Bigger rewards, less engagement

We started a monthly promotion giving away up to 10,000 points. Despite this nearly 100x increase in rewards, engagement kept falling month over month.

22%fewer surveys taken per member during the promotion
47%of members churned the week after
92%of members failed to complete it

Compared with weeks without a promotion.

The hypothesis

Too many conditions

The hypothesis: the promotions were too confusing, with too many parameters.

"Earn a bonus 500 pts when you earn at least 500 pts in the next 5 consecutive days for a chance to be selected to win the 10,000 pts raffle. Surveys must be worth 20 pts or more to count. You must complete at least 1 survey per day."

The research

Why were the promotions so complicated?

We automatically entered certain cohorts into promotions and told them by email. The design and language were written to get as many people as possible to click through, and to get past spam filters.

Insight: email conversion did not translate to in-app conversion.

The research

The average member couldn't finish

10%chance of qualifying for a survey
38 minaverage time to qualify for a first survey
50 ptsaverage survey value
44 minaverage session per day
50 ptsaverage earned per day

Surveys can end early when a quota is full, demographics don't match, or answers are inconsistent.

Insight: the average member would not complete this promotion. At about 50 points a day, five days earns about 250 points, half of the 500 required.

The research

Members were left in the dark

  • Members were told about the promotion only by email and by this card in the app, which disappeared after the first view.
  • There was no progress tracking.
  • If you missed a day or didn't meet one of the requirements, you wouldn't know.

Insight: the effort of tracking progress fell entirely on members.

The Survey Junkie mobile home screen with a High five card offering a 500-point bonus for earning at least 500 points in 5 consecutive days and a chance at a 10,000-point raffle. The card shows no progress.
The only in-app sign of the promotion, with no progress shown.
The research

More traffic, the same surveys

53,000peak concurrent members without a promotion
284,000with a promotion

Promotions brought in far more traffic, but survey inventory stayed roughly the same. More members competed for the same surveys, and the chance of qualifying fell from 10% to 2%.

Insight: members felt it was impossible to succeed. Motivation dropped, and they churned.

Line chart of app traffic from Monday to Sunday. In a promotion week, traffic spikes on Monday and falls through Thursday. In a normal week it stays low and flat. Survey inventory starts high on Monday and declines through the weekend.
App traffic in a promotion week and a normal week, against survey inventory. Inventory is highest at the start of the week and lowest at the weekend.
The plan

Simplify the promotion: cakes and compromise

The problem: one offer stacked a long time commitment, a huge prize that wasn't guaranteed, and two more caveats.

"Earn a 200 pts bonus when you complete 2 surveys in the next 3 days."

  • A smaller reward, but members can earn it twice a month.
  • Counts completed surveys, which vary less than points and are easier to hit.
  • Easy to understand.
  • Less time to invest, with a day members can miss.
The old offer was a wedding cake. The new one is a cupcake.
The plan

Show progress in the app

The problem: members heard about the promotion once, then had no way to see where they stood.

  • The promotion card stays on the home screen for the whole promotion.
  • It tracks surveys completed toward the goal and shows the days left.
  • A completion state confirms when the bonus is earned.
Redesigned Survey Junkie screens on mobile and desktop. A Double down card offers a 200-point bonus for completing 2 surveys in 3 days, with a progress bar and days left. The mobile screen shows a You did it! completion banner.
The redesigned promotion card on mobile and desktop, with progress, days left, and a completion state.
The plan

What we did, and what we couldn't

What happened

Fewer members gave up

47% to 13%of members churned the week after a promotion
22% fewer to 8% moresurveys taken per member during the promotion
92% to 64%of members failed to complete the promotion

Compared with weeks without a promotion.

What's still unsolved

100%

Drag to pan. Scroll, pinch, or double-click to zoom.

Back to portfolio